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You can be my wingman any time.


HeroProfile Wilbur

Wilbur the Inventor is a Hero in Kingdom Rush: Origins. He is unlocked by paying $6.99 as an in-app purchase. He starts at level 5.


Lore[]

WHO WAS THE MASTERMIND BEHIND THE DWARVEN TECHNOLOGY?

One of the many mysteries of Linirea is the origin of the technologies used to build the factories and machinery of the Dwarven kingdom.

Who was the mastermind that planned and constructed such complex systems?

The answer was almost lost in the sands of time until I came across an ancient tablet that revealed it: It was Wilbur, the dwarven inventor.

He was one of the only survivors of the Dark outbreak in the Hollow Mountains; He had departed to explore the world on his gyrocopter a few moons before the massacre and learned about it upon his return to the dwarven lands. This tragedy almost shattered his soul and pushed him to join forces with the Elves in an effort to avenge his kind.

He was publicly admired by many but secretly envied by some, like Tramin, who always saw himself as a rival to Wilbur.

Some legends say he escaped the cold hands of death by resorting to his inventions, changing his failing flesh for mechanical parts, but the truth about this still remains a mystery.

Description[]

The most dreaded dwarf across the shiny skies. Wilbur is the ace of the Dwarven Air Force! A pioneer who built his own flying destruction machine with the help of his little brother. He will aid you with an arsenal of clever weapons raining down from the skies. Feeling the need for speed?

Skills[]

Primary[]

Wilbur 1 M.A.D. MISSILES (active, cooldown: 25 seconds) (3/3/3 hero points):

Launches 2 Missiles, each dealing 28-40 / 56-80 / 84-120 explosive area damage (area: 120).

Wilbur 2 SMOKESPITTER TX201 (active, cooldown: 16 seconds) (2/2/2 hero points):

Releases a smoke cloud that slows enemies by 20/40/60% for 3/4/5 seconds.

Wilbur 3 BOOM BOX MK. (active, cooldown: 22 seconds) (3/3/3 hero points):

Throws a box with 1/2/3 bombs that march and explode dealing 110-155 True Damage each.

Wilbur 4 DWAAARPS ENGINE (passive) (1/1/1 hero points):

Increases Wilbur's movement speed (1.8) by 20/40/60%.

Hero Spell[]

Wilbur 5 PEWPEW DRONES (active, cooldown: 40 seconds) (3/3/3 hero points):

Calls 4 drones that attack enemies dealing 128/192/256 True Damage each for 8 seconds.

Secondary[]

  • Wilbur is a flying hero and does not need to keep to the path.

Stats[]

Level HP Ranged Damage (0.8s) Regen Armor Respawn
1 300 30-42 16 None 30s
2 330 33-48 18 None 30s
3 360 36-54 20 None 30s
4 390 39-60 21 None 30s
5 420 45-66 24 None 30s
6 450 48-72 25 None 30s
7 480 51-78 27 None 30s
8 510 54-84 28 None 30s
9 540 60-90 30 None 30s
10 570 63-96 31 None 30s

Tips and Tricks[]

Wilbur is a flying hero that excels in demolishing nearby foes with a barrage of true damage projectiles and abilities. His main source of damage potential lies in his regular attacks; they deal impressive true damage per shot at a fast rate of fire. Wilbur's skills help supplement his powerful regular attacks; in the form of tactical abilities engineered to weaken and slow as many enemies possible. With his PewPew Drones, Wilbur's presence is enhanced as 4 drones help thin crowds in either a path, or globally, or can be used on a single target to help critically injure or eliminate it on the spot. Overall, Wilbur's innovative inventions when managed well ensures technological combat supremacy across the battlefield.

Unlike other flying heroes, Wilbur can attack enemies directly beneath him. This further increases Wilbur's versatility as he does not have to be micromanaged constantly for his regular attacks to hit compared to other flying heroes.

  • M.A.D Missiles serve as Wilbur's damage tool for catching leaks and homing on foes. It fires 2 homing missiles, each dealing up to 120 explosive area damage in an area of 120. M.A.D Missiles have a cooldown of 25 seconds.
    • These missiles are very effective against large groups to decimate crowds of small enemies. While they are less effective against very tough enemies, the explosive damage bypass 50% of a foe's physical armor, allowing some level of damage.
    • M.A.D Missiles does not require Wilbur to position so much in order to use the skill to it's full potential.
  • Smokespitter TX201 is Wilbur's crowd control skill that generates a smoke cloud to slows enemies directly below Wilbur, slowing them by 60% for up to 5 seconds. This skill is triggered only when an enemy is directly below Wilbur. Smokespitter TX201 has a cooldown of 16 seconds.
    • After spawning the smoke cloud, the rest of Wilbur's animation can be interrupted to allow him to fire more of his regular attacks earlier.
    • Wilbur will not perform Smokespitter TX201 when he is positioned outside of a path. This can be used for careful micromanagement of Wilbur's Smokespitter TX201 for a situation where it is essential.
  • Boom Box MK. serve as Wilbur's damage tool that throws a box filled with up to 3 bombs that march on a path until they come into contact with an enemy, dealing up to 155 true damage per bomb. Wilbur can perform the skill if he is positioned on a path that has an enemy at any time, and will fire the box slightly to the front of where he is facing. This skill has a cooldown of 22 seconds.
    • Similar to Smokespitter TX201, Wilbur can micromanage Boom Box MK. to not get triggered when he is positioned outside of a path. However, unlike Smokespitter TX201, there are several ways to utilize those bombs to their full potential.
      • The bombs move in sub-lanes of a lane, therefore Wilbur can position the deployment of the bombs so the enemies can be hit preemptively. Therefore, awareness of how and where the walking bombs might go is crucial, as the walking bombs only trigger when coming into contact with an enemy.
      • Alternatively, Boom Box MK. can be directly landed right onto a single enemy. As the box unravels, this will trigger all 3 bombs on the same target dealing up to 465 true damage in one go. Keep in mind however, the exact position where Wilbur will drop the box itself so as to avoid a scenario where the bombs deal minimal damage to the enemy target.
  • DWAAARPS Engine is Wilbur's essential passive that improves his movement speed by up to 60%. With this ability, Wilbur does not have to waste as much time in repositioning, making it a useful passive to allow Wilbur to be able to head towards various chokepoints and areas in need in a shorter amount of time, owing to Wilbur's slow innate movement speed.
  • PewPew Drones is Wilbur's Hero Spell that adds to Wilbur's combat versatility and supremacy. Upon use, PewPew Drones summons 4 drones to deal a total of up to 1024 true damage to foes altogether, prioritizing new enemies if 2 or more drones are latched onto the same enemy, in the span of 8 seconds. If the enemies of the drones' vicinity were killed, the drones will seek out other enemies in the map. PewPew Drones have a cooldown of 40 seconds.
    • PewPew Drones can be used in three ways;
      • First, via targeting an empty area without enemies. PewPew Drones will split up and target enemies at random. This can be useful when there are multiple areas full of hordes of weak enemies in order to weaken and thin them out.
      • Second, via targeting at enemies in a lane. PewPew Drones will split up between said enemies, and latch onto the same enemy once there are no other targets in the lane. This can be useful to injure or eliminate weak enemies in one specific lane.
      • Third, via targeting an isolated tanky foe. PewPew Drones will focus their shots directly on the isolated target until either the target is dead or another enemyts into range.
    • While PewPew Drones can be used quite liberally, positioning the spell and knowing the purpose of the spell usage is important as improper positioning wastes the drone's time to travel and attack foes, resulting in some damage loss.
  • On iOS, his stats on the Hero selection screen belie his actual power; this is most likely a bug. His real attack is stated above.

Range[]

  • Scope: 300

Quotes[]

  • "You can be my wingman any time!"
  • "Welcome to the danger zone!"
  • "I'll be your eyes in the sky!"
  • "Do a barrel roll!"
  • (death) "Mayday!"

Trivia[]

  • Wilbur is named after Wilbur Wright; brother of Orville Wright; who together are credited with building the first successful airplane.
  • Wilbur's bombs in Boom Box Mk. resemble Bob-ombs from the Super Mario Bros. series.
  • Wilbur may be greatly inspired by League of Legend's Corki, with whom he shares several traits. Both are from miniature races, both fly a copter, both shoot rockets, both deploy explosive payloads, and both deal true damage with their auto attacks.
  • Wilbur's various skills suggest that he is the inventor of many of the Dwarf towers in the (chronologically) second and third games.
  • M.A.D. Missiles
  • DwaAarps Engine
    • Similar name to the DWAARP tower.
  • Airplane
    • Very similar to the airplane used to deploy the Big Boy bomb.
  • You can be my wingman any time!
    • A line spoken by 'Iceman' in the 1986 movie Top Gun.
  • Welcome to the danger zone!
    • The song Dangerzone by Kenny Loggins was used in Top Gun.
  • I'll be your eyes in the sky!
    • The quote probably taken from song named "I'll be your eyes" (1988) by Anne Murray, and has it own meaning ( it means helping other people who has problem with their eye(s) or blinded by seeing things for them and leading the way ).
  • Do a barrel roll!
    • In the Starfox game series, a barrel roll is used to bounce enemy attacks away without them doing damage. In Starfox 64 (AUS/EU: Lylat Wars) the phrase is spoken by one of the characters and has since become a popular meme.
  • Mayday!
    • The international distress signal used in radio procedure. Taken from the French phrase m’aidez which means help me.
  • The M.A.D. in M.A.D. Missiles is likely a reference to the term M.A.D. or Mutually Assured Destruction.

Gallery[]


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