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Werewolf
EnemySqr Werewolf
HP 560 / 700 / 840
Damage 40-60
Armor Rating None
Magic Resistance Low
Speed Fast
Lives Taken 1
Abilities Regenerates

Werewolves are a an enemy that appear in the Curse of Castle Blackburn mini-campaign in the Steam, iOS, and Android versions of Kingdom Rush.

Description

Once formidable warriors, now crazed with bloodlust.

In times past they were men, but now they live as cursed beings, trapped in the form of a wolf man, craving the flesh of men. Fast moving hunters with regenerative abilities and a sturdy attack and defence make them fearsome in groups. They become especially dangerous when accompanied by a Lycan which can overwhelm the under prepared, allowing the Werwolf to sneak past and reach the exit.

Werewolves regenerate health at 10 life per second.

Strategies

  • Tesla Towers are very helpful for their high DPS.
  • Rangers are invaluable against Werewolves. Wrath of the Forest stops them, deals high damage and stops their regeneration while Poison Arrows also negates the healing.

Appearances

Werewolf
EnemySqr WerewolfSM
HP 500 / 560 / 700
Damage 40-60
Armor Rating None
Magic Resistance Low
Speed Fast
Lives Taken 1
Abilities Regenerates
Moon Icon Extra Regen

Werewolves are a an enemy that appear in the Shadowmoon mini-campaign of Kingdom Rush: Frontiers.

Description

Once formidable warriors, now crazed with bloodlust.

In times past they were men, but now they live as cursed beings, trapped in the form of a wolf man, craving the flesh of men. Fast moving hunters with regenerative abilities and a sturdy attack and defence make them fearsome in groups. They become especially dangerous when accompanied by a Lycan which can overwhelm the under prepared, allowing the Werwolf to sneak past and reach the exit.

Werewolves regenerate health at 10 life per second, and an additional 30 life per second during full moons.

Strategies

  • Their high damage reduces the effectiveness of your soldiers, but Templars, Assassins and strong melee heroes can still block them.
  • Archmage Tower isn't bad at taking them down because of the Twister, which can delay them a bit, and the Critical Mass, which explodes and deals heavy damage.
  • A Crossbow Fort with upgraded Barrage can reduce one to near death, but isn't as effective as the Big Boy against hordes.
  • Dante can instantly kill them with his Silver Bullet ability if they are below 640 health, or shatters their resistance for Mages to wreck them.


Appearances


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