"The forest awakens!"
This huge treant is of the very angry kind! It gives a whole new meaning to 'wrath of the forest'!
Compared to the other level 4 Druid Tower, the Arch-Druid Henge, the Weirdwood's nuts are stronger, and both of its abilities can clear tarpits of weak enemies extremely quickly. However, the Weirdwood attacks slower, can't block enemies can't store up nuts when idle like the Arch-Druid can, and subsequently lack crowd control, so they are better put nearer to the frontlines where they can effectively wreck the like of Redcaps, Boomshrooms or Spiderbroods so the towers at the back can focus more on the bigger, stronger enemies.
Throws a burning nut that explodes for area damage, setting the ground on fire.
- Level 1 (330 Gold): 130 damage
- Level 2 (330 Gold): 270 damage
- Level 3 (330 Gold): 400 damage
Shakes the ground, dealing damage and stunning all nearby enemies.
- Level 1 (225 Gold): 75 damage, 1 second stun
- Level 2 (225 Gold): 100 damage, 2 second stun
- Level 3 (225 Gold): 125 damage, 3 second stun
As said, use Weirdwood to destroy hordes of weaker enemies to allow the other towers to focus on stronger foes. It is recommended to upgrade Clobber first, to give the Weirdwood an effective crowd-control tool.
Very fast enemies can often dodge the projectiles that Weirdwood fires. Deploy units around the tower to block enemies and prevent this issue. And build weird woods close to path curves if possible.
- Weirdwood might be a reference to Weirwoods, sacred religious trees in the A Song of Ice and Fire universe. They have very similar appearances and names.
- Druids can be upgraded to Weirdwoods in stage 9, but only in the Iron Challenge.
- There is a bug in which the Clobber Stun time is exactly the same with each level.