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Level the Citadel

Initial layout.

"After several days of travel, we have arrived at our capital city of Linirea. The time has come to make a stand, and defend Linirea's southern walls.
In addition to your highly experienced units, the King adds two units to your batallions(sic). The Arcane Wizards will provide superior firepower, and the pious Paladins will inspire the troops with their bravery."'

The Citadel is the sixth level in the game comprised of seventeen waves, and the first one to feature a Boss. The player starts with 700 Gold and fifteen Strategic Points to build at. Unlike any other level to date, this scenario features seven Imperial Guards divided into three squads covering the most important choke points. The map features four points of entry; two to the west and the east, each leading enemies along the respective side routes, and two to the south leading through the central route passing the first line of defence on both sides.

Scenery

Wave Composition

Campaign

Wave Enemies
(West)
Enemies
(South > West)
Enemies
(South > East)
Enemies
(East)
Income
1 7x Bandit 7x Bandit 112
2 5x Brigand 5x Brigand 150
3 1x Dark Knight 1x Dark Knight 50
4 12x Goblin
12x Orc
5x Shaman
12x Goblin
12x Orc
5x Shaman
388
5 5x Gargoyle 5x Gargoyle 120
6 7x Brigand
1x Marauder
7x Brigand
1x Marauder
290
7 6x Bandit
3x Shadow Archer
6x Bandit
3x Shadow Archer
192
8 6x Worg 6x Shadow Archer 6x Shadow Archer 6x Worg 336
9 12x Gargoyle 12x Gargoyle 288
10 15x Goblin
17x Orc
6x Shaman
1x Ogre
15x Goblin
17x Orc
6x Shaman
1x Ogre
616
11 x4 Dark Knight x4 Dark Knight 200
12 3x Shadow Archer 6x Dark Knight 6x Dark Knight 3x Shadow Archer 396
13 6x Shadow Archer x1 Marauder
6x Dark Knight
x1 Marauder
6x Dark Knight
6x Shadow Archer 572
14 20x Goblin
3x Ogre
10x Wulf
20x Goblin
3x Ogre
10x Wulf
520
15 x15 Gargoyle x15 Gargoyle 360
16 3x Marauder
6x Dark Knight
4x Shadow Archer
3x Marauder
6x Dark Knight
4x Shadow Archer
668
17 The Juggernaut

Heroic Challenge

Wave Enemies
(West)
Enemies
(South > West)
Enemies
(South > East)
Enemies
(East)
Income
1 10x Bandit
6x Brigand
4x Dark Knight
10x Bandit
6x Brigand
4x Dark Knight
540
2 12x Gargoyle 12x Gargoyle 288
3 18x Bandit 10x Brigand
4x Dark Knight
10x Brigand
4x Dark Knight
18x Bandit 763
4 3x Marauder 29x Brigand 29x Brigand 3x Marauder 1110
5 10x Worg 25x Dark Knight
5x Shadow Archer
25x Dark Knight
5x Shadow Archer
10x Worg 1650
6 10x Brigand
4x Marauder
6x Shadow Archer
2x Marauder
14x Dark Knight
8x Shadow Archer
2x Marauder
14x Dark Knight
8x Shadow Archer
10x Brigand
4x Marauder
6x Shadow Archer
1928

Iron Challenge

Wave Enemies
(West)
Enemies
(South > West)
Enemies
(South > East)
Enemies
(East)
Income
1 26x Goblin
20x Orc
22x Brigand
3x Shaman
3x Marauder
6x Dark Knight
26x Goblin
20x Orc
22x Brigand
3x Shaman
5x Marauder
6x Dark Knight
26x Goblin
20x Orc
22x Brigand
3x Shaman
5x Marauder
6x Dark Knight
26x Goblin
20x Orc
22x Brigand
3x Shaman
3x Marauder
6x Dark Knight

Events

  • New Tower Unlocked!
Pedia tower Arcane Wizard



Level 4 Mage Tower


Very high damage, excellent
against armored enemies.


Pedia tower Holy Order


Level 4 Barracks


Spawns Paladins with full
plate armor that can block
enemies longer.


  • Hint
Heavily Armored Enemies!

Some enemies wear heavy armor and are
almost impervious to physical damage, in order
to kill them hit them with magic attacks!

Use the highest levels of Wizards available!


  • New Enemy!
Pedia mob Dark Knight

Dark Knights



Full plated corrupted knights,
almost impervious to physical
damage.

– Slow speed
– Heavy armor

Magic attacks are the best way
to deal with Dark Knights.


  • New Enemy!
Pedia mob Gargoyle

Gargoyles



Vile winged creatures that can
fly past Barracks and
Artillery.

– Flying
– Average speed

Flying enemies can't be blocked
nor targeted by most artillery.


  • New Enemy!
Pedia mob Shadow Archer

Shadow Archers



Deadly accurate archers that
will shoot at nearby soldiers
in their path.

– Ranged attack
– Low magic resistancce
– Average speed

Adjust your soldiers rally to
protect them or make them engage
archers in melee.

Related Achievements

Achievement Imperial Saviour IMPERIAL SAVIOUR Complete The Citadel with at least 3 surviving Imperial Guards.

Kingdom Rush (Levels)
Rush Logo
Campaign
SouthportThe FarmlandsPagrasTwin RiversSilveroak ForestThe CitadelColdstep MinesIcewind PassStormcloud TempleThe WastesForsaken ValleyThe Dark Tower
Fungal Forest
Rotten ForestFungal Forest
Rise of the Bandits
HushwoodBandit's Lair
Winter Storm
Glacial HeightsHa'Kraj Plateau
Burning Torment
Pit of FirePandaemonium
Stand Alone
Sarelgaz's LairRuins of Acaroth
Curse of Castle Blackburn
RotwickAncient NecropolisNightfang SwaleCastle Blackburn
Endless
Rage Valley

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