Satyr Hoplites are giant satyrs (half-man, half-goat) that live in the Faery Forest in Kingdom Rush: Origins.
Formidable warriors that delight in close combat while calling their allies into battle.
By banging their shield, Satyr Hoplites can summons three Satyr Cutthroats. They have fair amount of hit points, and decent amounts of damage. The Satyr Cutthroats that they summon unfortunately give no gold, making them very obnoxious.
- Use Mage against them, preferably Wild Magus with Ward of Disruption to disable the summoning. These enemies can sponge a lot of physical damage, and if left unnoticed, can call an entire swarm of Satyr Cutthroats to the battlefield.
- The High Elven Mage can be effective, too, able to phase them out of the field for a few seconds, disable them from summoning while dealing decent damage. The Arcane Sentinels can track them down even if they dash out of range, adding a little more damage to support your other towers.
- The Golden Longbows, with some luck and good placement, can kill them from across the battlefield by his Crimson Sentence ability, even before they can call in any Cutthroat. Plan forth and predict their route to set up your Longbow accordingly for this to happen.
- Sometimes, Satyr Hoplites may follow the gemstone paths in a Faery Forest to plow deep into your defense unharmed, only appear close to the exit. Pay attention to these paths and the light orbs on them - the Hoplites form into larger orbs - and build Barracks to stop them when they got out of the path. Always keep at least one tower at the back row, to support your soldiers in killing these enemies.