A terror of unknown origin. Hunters from a faraway tribe voyage to try and hunt one.
Reapers deal very high damage, able to kill most soldiers with at most three swipes. Their magical resistance also makes them surprisingly durable. Worst of all, they almost always spawn in the middle of your killzone when your soldiers are dead (because they have just hatched from them), allowing them to skim through your defences, taking little damage.
- The best way to counter Reapers is to prevent them from spawning at the first place - Alric and Necromancer Towers are particularly effective, since Parasytes cannot turn into Reapers when facehugging Sand Warriors or Skeletons. The Knights Templar is also a good option, especially with their upgraded health, as they won't die easily from being facehugged or attacked by Reapers. Make sure you provide fire power to support your men, since they cannot damage the Parasytes facehugging them, and thus will inevitably die without outside help.
- To kill spawned Reapers, it is advisable to use Crossbow Forts with Barrage upgraded. The immense physical damage they deal will burst down Reapers extremely quickly.
- The Reapers in the Temple of Saqra aren't as deadly as the ones in the Lost Jungle, since they lost the advantage of spawning without being blocked.
COLONIAL MARINE Kill 30 Parasytes or Reapers.
- Only Reapers spawning from wave bubbles (in the Temple of Saqra) give gold.