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UpTier Archer

Ranged Towers, more commonly known as Archer Towers, are one of the four main tower types in Kingdom Rush. Armed with two archers, these towers fire a constant stream of arrows into enemy troops. While they may be the most basic of the four towers, they can quickly become a powerful force and are not to be underestimated.

Tower Properties[]

All ranged towers share the following properties:

  1. Ability to target both air and ground units.
  2. Higher shooting rate on average compared to other towers
  3. Physical damage: Ignores magical armor
  4. They are generally the cheapest towers

Ranged Towers do the least damage out of all the towers, but their fast attack rates makes up for it. Their cheap cost allows for large numbers of these towers to be built. Ranged Towers are generally good at fighting against multiple enemies. Their fast rates allows them to target slow enemies and flying creatures, making them essential for nearly every level. However, their attacks can be significantly reduced by armored enemies. Ranged Towers are not known for their accuracy, and fast creatures can dodge the arrows.

There are five Ranged Towers in the first three Kingdom Rush games:

  • Three non-specialized towers
  • Two specialized towers

The three non-specialized towers differ in each game but have the same purpose. Each upgrades a stage further before offering a split choice between two new towers with additional upgrades to further boost the towers offensive and defensive capabilities.

In Kingdom Rush: Vengeance, there are five ranged towers, each with four levels. The fourth level unlocks abilities.

Tower Summary[]

Kingdom Rush[]

Towers
(Level)
Damage Fire Rate Range Build
Cost
Specials
Pedia tower Archer Tower

Archer Tower
(Level 1)
4-6 0.8s 280
(339)
70 None
Pedia tower Marksmen Tower

Marksmen Tower
(Level 2)
7-11 0.6s 320
(387)
110 None
Pedia tower Sharpshooter Tower

Sharpshooter Tower
(Level 3)
10-16 0.5s 360
(436)
160 None
Pedia tower Rangers Hideout

Rangers Hideout
(Level 4.a)
13-19 0.4s 400
(484)
230 • Poison Arrows
• Wrath of the Forest
Pedia tower Musketeer Garrison

Musketeer Garrison
(Level 4.b)
35-65 1.5s 470
(569)
230 • Sniper Shot
• Shrapnel Shot

Below is information on every tower.

Archer tower, Marksmen tower and Sharpshooter tower: Are the basic ranged towers in Kingdom rush, It has the characteristics of all the archer towers, but without any outstanding qualities, the only difference between them is the basic statistics and the appearance

Rangers Hideouts: It has one of the fastest attack rates in the series, and has good crowd control with its abilities. It is also good against enemies with regeneration and low life regardless of armor. Abilities:

  • Poison Arrows (250/250/250 gold): The rangers' arrows poison enemies causing them to take 5/10/15 true damage for 3 seconds. Spiders, undead enemies, and Magma Elemental are immune.
  • Wrath of the Forest (300/150/150 gold): Creates vines that paralyze up to 8 non-boss enemies (minimum 2) for 1/2/3 seconds, dealing 40 physical damage every second. Spectral Knights are immune. (Cooldown: 8 seconds)

Musketeer Garrisons: The musketeers are one of the towers with the most range in the entire saga (and the one with the most range in kingdom rush). They attack slowly and have more damage compared to other archers, being better for strong enemies. They are not good hordes, although their ability shrapnel shot helps him in this. Abilities:

  • Sniper Shot (250/250/250 gold): Long range shot (for up to 1.5x range of the tower) with 20/40/60% of instantly killing; If it doesn't insta-kill the enemy, the enemy will take huge physical damage. Sniper Shot cannot IK or deal heavy damage to bosses or mini-bosses. (Cooldown: 14 seconds)
  • Shrapnel Shot (300/300/300 gold): Short range shot that blasts an area with 6 shrapnel, dealing 10-40 / 20-80 / 30 - 120 area explosive damage each one to all nearby enemies (including flying enemies) within range. This ability, however, does not directly target flying enemies (Identical to artillery towers). Is affected "Smart Targeting" star artillery upgrade in non-flash versions. (Cooldown: 9 seconds)

Kingdom Rush: Frontiers[]

Towers
(Level)
Damage Fire Rate Range Build
Cost
Specials
TowSqr KRF Archer

Archer Tower
(Level 1)
4-6

(6-8)

0.8s 280
(323)
70

(60)

None
TowSqr KRF Marksmen

Marksmen Tower
(Level 2)
7-11

(9-14)

0.6s 320
(370)
110

(100)

None
TowSqr KRF SharpShooter

Sharpshooter Tower
(Level 3)
10-16

(13-19)

0.5s 360
(416)
160

(150)

None
Crossbow Fort

Crossbow Fort
(Level 4.a)
15-23

(18-28)

0.5s 396
(458)
230 • Barrage
• Falconer
Windwalkers-totem

Tribal Axethrowers
(Level 4.b)
25-40

(30-47)

0.8s 358
(414)
230 • Totem of Weakness
• Totem of Spirits
  • Damage and cost values in parentheses are due to upgrades.

Below is information on every tower

Archer tower, Marksmen tower and Sharpshooter tower: Are the basic ranged towers in Kingdom rush Frontiers, his stads are the same as the basic ones of the original, the only thing that changes is the appearance

Crossbow Fort: The Crossbow has a long range and a good attack rate, being able to stop groups of enemies with low-medium health, for powerful enemies its barrage ability will help it. Abilities:

  • Barrage (250/150/150 gold): Shoots 6/8/10 bolts in quick succession that deal 30-40 damage each. It can change to a new target within a limited angle. (Cooldown: 5 seconds - once after 10 basic attacks)
  • Falconer (200/200/200 gold):Gains 5/10/15% chance to deal double damage and improves 10/15/20% attack range of all towers (including itself) in its range. This effect does not stack.

Tribal Axethrowers: She has high damage, but a lower attack rate and range than Crossbow Fort, her abilities are what help her stand out, making her fill a great support role with them. Abilities:

  • Totem of Weakness: Creates a totem that weakens* non-boss nearby enemies and makes them suffer 40% more damage from all sources for 3/6/9 seconds. It also halves the melee damage of afflicted foes. (Cooldown: 10 seconds)

Kingdom Rush: Origins[]

Towers
(Level)
Damage Fire Rate Range Build
Cost
Specials
Hunter Arbor

Hunter Arbor
(Level 1)
2-5

(3-6)

0.7s 320
(352)
70 None
KRO TowerBox Watcher Arbor

Watcher Arbor
(Level 2)
4-9

(5-10)

0.6s 360
(396)
110 None
Sentinel Arbor

Sentinel Arbor
(Level 3)
5-11

(6-12)

0.4s 400
(440)
160 None
KRO TowerBox Arcane Archers

Arcane Archers
(Level 4.a)
22-36

(24-38)

0.8s 400
(440)
230 • Burst Arrows
• Slumber Arrows
KRO TowerBox Golden Longbows

Golden Longbows
(Level 4.b)
45-60

(48-63)

1.5s 600
(660)
275 • Crimson Sentence
• Hunter's Mark
  • Values in parentheses are due to upgrades.

Below is information on every tower

Hunter Arbor, Watcher Arbor and Sentinel Arbor: Are the basic ranged towers in Kingdom rush origins, compared to previous games, these have more range and attack speed, but do less damage.

Arcane Archers: Elf archers with the ability to fire 2 arrows at once, which lower the enemy's magic resist (-3% per shot and 2 shots per volley) making mages more viable on multiple occasions. Abilities

  • Burst Arrows: (200/200/200 gold) Shoots an explosive magical arrow that deals additional 80/160/240'' area magic damage (damage area: 115). On the Android, Steam, and Switch versions, the initial arrow deals regular attack damage (half of the listed attack, since it fires two arrows at once) and is affected by Obsidian Heads. This has not been confirmed on iOS. (Cooldown: 12 seconds)
  • Slumber Arrows: (180/180/180 gold) Shoots an arrow that puts an enemy to sleep for 4'' seconds, make him vulnerable. (Cooldown: 20/16/12s)

Golden Longbows: Master marksmen, work similar to musketeers, long range, high damage and slow attack, however, attacks faster and will do less damage if enemies are close, also has a 6% (1% at close range) chance to hit that deals double damage as true damage (crit). due to its strange properties and its abilities, this tower is perfect for any type of enemy, yes, you will have to position it well, and it is more expensive compared to other archers. Abilities:

  • Crimson Sentence: (300/300/300 gold) Every shot has a chance 3/6/9%*'' of slaying its victim. This is shown as headshot. (*The percentage is halved in short range.)
  • Hunter's Mark: (225/225/225)Marks a non-boss enemie, causing it to suffer 200%'' damage from all sources for 5/10/15 seconds. (Cooldown: 12 seconds)

''Please note that the percentages, damage, etc, of the specialized towers, are shown without the power of Elven Training, to see the effectiveness of the skills with Elven Training, see each page

Kingdom Rush: Vengeance[]

Shadow Archers Damage Fire Rate Range Build
Cost
Specials
SArcher I

Shadow Archers I
3-4

(3-4)

0.7s 300
(315)
80 None
SArcher II

Shadow Archers II
7-11

(7-12)

0.7s 330
(346)
120 None
SArcher III

Shadow Archers III
14-21

(15-23)

0.7s 360
(378)
190 None
SArcher IV

Shadow Archers IV
23-34

(25-37)

0.7s 400
(420)
280 Shadow Mark
Blade of Demise
Crow's Nest
  • Values in parentheses are due to upgrades.

Below is information of this tower

This is the only ranged tower that works just like ranged towers in other games, constantly shooting arrows that deal light damage to enemies at medium range. Abilities:

Shadow Mark: (120/120/120 gold)'' Shoots an arrow that marks a target, making it suffer extra 30/60/ 100% damage from all sources for 5 seconds. The arrow itself doesn't deal any damage.(Cooldown: 20 seconds)

Blade of Demise: (300/100/100 gold)'' Every 40/30/24 seconds stabs an enemy in the back and kills it instantly, can´t kill War wagon and bosses.

Crow's Nest: (200/200gold)'' Summons a crow to attack nearby enemies. The crow locks on to an enemy, dealing 1-2 physical damage.

''value without counting the improvement of GUILD OF MERCHANTS

Goblirangs Damage Fire Rate Range Build
Cost
Specials
GRang I

Goblirangs I
3-5
(3-5)
1.4s 350
(368)
90 None
GRang II

Goblirangs II
7-14
(7-15)
1.4s 350
(368)
140 None
GRang III

Goblirangs III
14-26
(15-28)
1.4s 350
(368)
200 None
GRang IV

Goblirangs IV
25-47
(27-51)
1.4s 350
(368)
270 Biggarangs
Headbang
Angry Bees
  • Values in parentheses are due to upgrades.

Below is information of this tower

Goblirangs is a simple and complex tower at the same time, it throws boomerangs that deal low damage to enemies, then they travel to the maximum range of the tower and then return ( The boomerang deals a half of the listed damage on return.). This tower is very good as a pseudo-artillery , however, deals much less damage and is more likely to miss. Abilities:

Biggarang: (200/100/100 gold) Throws a massive boomerang which deals 27-49/32-60/43-81 damage in an area of 70. (Cooldown: 12 seconds)

Headbang: (130/130/130 gold) Goblirang attacks have a 5/10/15% chance to stun the target for 1.2 seconds on each hit.

Angry Bees: (200/200/200 gold) Throws a beehive, dealing physical damage (max damage: 120/230/345) in a small area (80) and nearby enemies over 7 seconds. (Cooldown: 18 seconds)

Bone Flingers Damage Fire Rate Range Build
Cost
Specials
BFling I

Bone Flingers I
2-4
(2-4)
0.6s 300
(315)
60 None
BFling II

Bone Flingers II
5-11
(5-12)
0.6s 300
(315)
110 None
BFling III

Bone Flingers III
9-20
(9-22)
0.6s 300
(315)
150 None
BFling IV

Bone Flingers IV
14-34
(15-37)
0.6s 300
(315)
180 The Walking Dead
Got Milk?
Summon Bonem
Swamp Thing Damage
(With Upgrades)
Fire Rate Range Build
Cost
Specials
SThing I
Swamp Thing I
19-21
(20-23)
Very Slow Long 120 None
SThing II
Swamp Thing II
38-42
(41-46)
Very Slow Great 150 None
SThing III
Swamp Thing III
65-71
(71-78)
Very Slow Great 210 None
SThing IV
Swamp Thing IV
90-100
(99-110)
Very Slow Great 290 Smash!
Blinding Liquid
Carnivore
Shaolin Temple Damage Attack Rate Range Build
Cost
Specials
ShTemple I

Shaolin Temple I
2-4 Average 110 None
ShTemple II

Shaolin Temple II
5-9 Average 150 None
ShTemple III

Shaolin Temple III
9-17 Average 190 None
ShTemple IV

Shaolin Temple IV
14-26 Average 230 Dragon Warrior
Lion of Abundance
Shaolin Monks

Tower Tactics[]

General Tips[]

Related Upgrades[]

Kingdom Rush[]

  • KR Up Salvage Salvage (1 Star)
    • Marksmen Towers return 90% of value when sold. (Normal rate of return is 60%.)
  • KR Up EagleEye Eagle Eye (1 Star)
    • Increases Marksmen attack range (by 10%).
  • KR Up PierSht Piercing Shots (2 Stars)
    • Piercing shots ignore a portion of the enemy's physical armor. (10%)
  • KR Up FarShot Far Shots (2 Stars)
    • Increases marksmen attack range (by 10%, stacks multiplicatively for 21% total).
  • KR Up Presc Precision (3 Stars)
    • Marksmen attacks have a chance of dealing double damage. (10%)

Kingdom Rush: Frontiers[]

  • Up KRF ImpAim Steady Hand (1 Star)
    • Increases marksmen attack range (by 10%).
  • Up KRF Lumbermill Lumbermill (1 Star)
    • Reduces basic archer construction costs. (-10 gold for level 1-3 archer towers).
  • Up KRF FocusAim Focused Aim (2 Stars)
    •  Increases marksmen attack damage (by 5%).
  • Up KRF Accuracy Accuracy (2 Stars)
    • Increases marksmen attack range (by 5%) and damage (by 10%).
  • Up KRF TwinShot Twin Shot (3 Stars)
    • Marksmen have a chance of shooting two projectiles at the same time. (10%)

Kingdom Rush: Origins[]

  • KRO Upgrade A 01 Level-1 Master Shooter (1 star)
    • Increases Archer attack damage (by 5%).
  • KRO Upgrade A 02 Level-2 Treesinged Bow (1 star)
    • Increases Archer attack range (by 10%).
  • KRO Upgrade A 03 Level-3 Obsidian Heads (2 stars)
    • Archers deal maximum damage against unarmored targets.
  • KRO Upgrade A 04 Level-4 Elven Training (2 stars)
    • Improves all Archer special abilities (by 10% of the ability's effect/chance).
  • KRO Upgrade A 05 Level-5 Bloodletting Shot (3 stars)
    • Archer attacks have a 15% chance of causing heavy bleeding over 3 seconds. This deals 23 ticks of damage, where each tick deals 10% of the arrow's damage (after armor), rounded up, as true damage. The bleeding can stack with itself and with other forms of bleeding.
Tower Maximum Bloodletting Damage
Hunter Arbor 23
Watcher Arbor 23
Sentinel Arbor 46
Arcane Archers 46
Golden Longbows Long-range shot: 161
Long-range shot combined with a "crit": 299
Short-range shot: 69
Short-range shot combined with a "crit": 115

Kingdom Rush: Vengeance[]

  • KRVUp GXR1 GXR-1 TARGETING SYSTEM (2 souls)
    • Improved with Goblin technology, Archery towers gain extra range. (5% additional range)
  • KRVUp Guild GUILD OF MERCHANTS (2 souls)
    • Costs of towers' special skills is now reduced. (15% cost reduction)
  • KRVUp Master MASTER ARCHITECTS (2 souls)
    • All towers gain extra bonus damage. (10% additional basic attack damage)


View All Towers
Towers • Kingdom Rush
Standard Archer TowerMarksmen TowerSharpshooter TowerRangers HideoutMusketeer GarrisonMilitia BarracksFootmen BarracksKnights BarracksHoly OrderBarbarian Mead HallMage TowerAdept TowerWizard TowerArcane WizardSorcerer MageDwarven BombardDwarven ArtilleryDwarven HowitzerBig BerthaTesla x104
Special Sylvan Elf HallSasquatchSunray Tower
Towers • Kingdom Rush: Frontiers
Standard Archer TowerMarksmen TowerSharpshooter TowerCrossbow FortTribal AxethrowersMilitia BarracksFootmen BarracksKnights BarracksAssassin's GuildKnights TemplarMage TowerAdept TowerWizard TowerArchmage TowerNecromancer TowerDwarven BombardDwarven ArtilleryDwarven HowitzerDWAARPBattle-Mecha T200
Special Legion ArcherMercenary CampSCUMM BarPirate Cpt.Spear MaidenDwarven BastionDwarf HallPirate WatchtowerShrine of RegnosDark Forge
Towers • Kingdom Rush: Origins
Standard Hunter ArborWatcher ArborSentinel ArborArcane ArchersGolden LongbowsDefender BarracksWarden BarracksRanger BarracksBladesinger HallForest KeepersMystic DaisArcanist DaisEldritch DaisWild MagusHigh Elven MageStone CircleBoulder CircleMenhir CircleArch-Druid HengeWeirdwood
Special Awok HutGryphon RiderFaery Dragon AerieGnome GardenDragon NestYoung BeresadRenegade PostBastion
Towers • Kingdom Rush: Vengeance
Standard Shadow ArchersOrc Warriors DenInfernal MageRocket RidersDark KnightsMelting FurnaceSpecters MausoleumGoblirangsBone FlingersElite HarassersOrc ShamanGrim CemeteryRotten ForestBlazing GemDeep Devil's ReefWicked SistersSwamp ThingShaolin TempleIgnis AltarGoblin War ZeppelinSandworm Hollow
Special Troll MercenariesSpider NestCaravanAncient Sarcophagus

All items (19)

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