Elite armored mercenaries that fight only for the spoils of battle and the promise of gold.
Raiders' extraordinary physical armour combined with a ranged attack essentially forces the player to use high-level magic towers: they are not very tough by themselves, but are nearly impossible to hurt with archers or soldiers, while artillery is only moderately effective; with 1000 HP and 95% physical armour, similar to the Marauders from the main campaign, Raiders are brutal to any setup that doesn't bother with enough funding for mages.
- Arcane Wizards or Sorcerer Mages can kill them quickly; use high level paladins (preferably with Healing Light II or III, and optionally, Shield of Valor) to stall them in a place while they deal with him.
- Use your barracks with caution when against Raiders, they have a deadly ranged attack and can kill them in mere seconds; thus, do not rely too much on low level soldiers to block them, either back them up properly with Mages or use paladins.
- Raiders are heavily armoured, making archers and even artilleries nearly useless against them, however, Rangers Hideout's Poison Arrows, with its armour-ignoring damage, can harm them, and Musketeer Garrison's Sniper Shot can severely wound or kill them.
- Instant-kills can quickly get rid of Raiders, but beware that they tend to come in semi-large crowds, so lay the damage, do not rely purely on instant kills to dispatch them.