Pillagers are giant bandits wielding magical swords that allow them to bypass armor.
Magic resistant criminal warlords that can dispatch scores of soldiers with their infernal blades.
Unlike most giant enemies, the Pillagers' durability comes from their high magic resistance; other than that they only have a rather mid-high 2800 HP. In addition to that, instead of the physical area attack so common to giant enemies, Pillagers have an area magic attack. This mean that they can hit multiple soldiers at the same time while ignoring their armor. Due to this, they can easily decimate even the very tough and durable Paladins much faster than other enemies. Combined with their magic resistance, Pillagers are brutal to any setup without enough funding for raw physical DPS, which is useless against Raider.
- Because the Pillager has high magical protection, unlike other giant enemies, low-level Mage Towers are not a good way to deal with them, but the Arcane Wizard's Death Ray never loses its usefulness against these giants. Sorcerer Mages can polymorph them, which also works, but you will miss out on a significant amount of gold, and it is risky because the sheep can still escape.
- Sniper Shot, Poison Arrows and Wrath of the Forest are the bane of this mook's existence. They can all deal ridiculous amounts of damage to them, either by instakilling them, or stalling and damaging them.
- Use a Hero with high HP to hold them off. Gerald Lightseeker or Malik Hammerfury are best amongst the free heroes, but Ingvar Bearclaw or Thor take point if Premium heroes are included due to their higher damage output. But be careful, as their area magic attack can prove lethal.
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|