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Musketeer Garrison

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Musketeer Garrison
Pedia tower Musketeer Garrison
Tower Type Ranged Tower
Level 4.b (Final)
Build Cost 230g
Upgrade Cost n/a
Damage 35-65
Fire Rate Slow
Range Extreme
Specials Sniper Shot & Shrapnel Shot

The Musketeer Garrison is a Level 4 archer tower, with an insane range and decent damage per shot. It's spells include the Sniper Shot, which can instantly kill any enemy regardless of armor, and the Shrapnel Shot, which deals splash damage to ground-based enemies in range.

When compared to its counterpart, the Rangers Hideout, the Musketeer Garrison has longer range and can take out even the toughest enemies with one shot, but deals less damage over time and has worse crowd control.

Contents

DescriptionEdit

"Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry."

Kingdom rush Headshot
"One shot, one kill..."
Shrapnel Shot
Shrapnel Shot being fired.

AbilitiesEdit

  • Sniper Shot: Long range shot with increasing chance of instantly killing an enemy or dealing massive damage. Cannot insta-kill bosses.
L1 L2 L3
Cost: 250 Cost: 250 Cost: 250
Chance: 20% Chance: 40% Chance: 60%
Reload: 14 sec Reload: 14 sec Reload: 14 sec
  • Shrapnel Shot: Special explosive ammunition, that blasts an area with shrapnel, dealing damage to all ground-based enemies within range.
L1 L2 L3
Cost: 300 Cost: 300 Cost: 300
Damage: 50-200 Damage: 100-400 Damage: 150-600
Reload: 9 sec Reload: 9 sec Reload: 9 sec

Tower StatisticsEdit

  • Damage per shot: 35-65
  • Fire rate: Slow
  • Range: Extreme

Related UpgradesEdit

None.

Related AchievementsEdit

Achievement 50 Shots 50 Kills 50 SHOTS 50 KILLS Snipe 50 Enemies.

QuotesEdit

  • This is my boomstick!
  • Locked and loaded!
  • One shot...one kill...
  • Fire at will!

Strategy NotesEdit

  • These towers are best for stemming the flow of a few, strong enemies, while the Ranger's Hideout is best used for hordes of weak enemies, like Bandits and Giant Spiders.
  • The Musketeer deals less damage than the Rangers Hideout (35-65 : 52-76, when Rangers shoot about 4 times faster) but compensates with its superior range.
  • The Musketeer's range is useful, so build them in places where they can lend support best.
  • Musketeers aren't the best tower for finishing off, so place them around the start to make headshots and shrapnel count.


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