"Clear your mind."
The High Elven Mage is an advanced Magic Tower that appears in Kingdom Rush: Origins, unlocked in stage 8, The Crystal Lake. The High Elven Mage fires triple magical bolts that can hit up to three enemies at once.
High elven mages cast awesome high energy triple bolts! A taste of Tel'Quesir magic.
Phases enemies out of the battlefield, dealing damage over 5 seconds. Cooldown: 18 seconds.
|level||Gold||Number of Enemies||Damage of Each Enemy|
Summons magic sentinels that seek and attack nearby enemies at long range. Sentinels have about double the range of the High Elven Mage itself, but take a few seconds to detect enemies in range to attack. They deal 10-20 damage, equal to the secondary bolts of the mage's normal attacks.
|level||Gold||Number of Sentinel|
The High Elven Mage specializes in taking down small numbers of high level enemies. Fully upgraded, the Mage can deal the flat out highest DPS of the entire game, given no enemies to dilute its damage. Most enemies will not survive against the constant barrage of their bolts, especially in groups; however, the mage is ridiculously poor against large swarms, where their damage is spread to other enemies and cannot reach very far. However, with Timelapse the mage can actually be supremely useful while supporting artillery or archers. When backed up by the latter two, a single fully upgraded mage, with all its attacks targeting the same unit, is capable of taking down almost any single enemy, with the exceptions of the Bosses and the Twilight Golem. Even the Bandersnatch will be killed, if it can be stopped long enough for the mage to unleash its barrage.
Timelapse separates enemies from their group, giving towers ample time to deal with the 1st few foes before the other can join in. This helps at the front to avoid being swarmed by too many strong enemies, and in the back to prevents mass flooding from wiping out all of your lives. Having 2 High Elven Mages near each other with Timelapse allows the towers to constantly hold that enemy or enemies in place, so long as other foes do not intervene by taking the attacks instead. Especially useful with Twilight Golems.
Compared to its counterpart, the Wild Magus, High Elven Mages lack efficient crowd control against most units. However, against flying enemies, this tower is a godsend, with Seekers to quickly destroy groups of Gloomies and Timelapse to prevent Cloud Stalkers from overwhelming your troops. Better-equipped for air defense and group support with more focused, consistent damage, and worse for single-target damage and occasional crowd control.
- Clear your mind.
- Time is like an ocean.
- Seek and destroy!
PHANTOM ZONED Keep enemies out of time for a total of 1000 seconds.
RED FIVE Complete any stage with 5 active Arcane Sentinels.