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Heroes are special units in the Kingdom Rush franchise. They are controlled by the player and can be commanded to move around the map, and will use abilities that differ between heroes. Unlike any other unit in the games, heroes will gain experience through battles to become more powerful.

Speculation and Release

Ironhide Game Studio revealed its first three heroes Gerald Lightseeker, Malik Hammerfury and Alleria Swiftwind on 8th February, 2012; 14th February, 2012 and 19th March, 2012 respectively. Following the announcement, many players believed the heroes seem to be based on certain advanced towers: the Holy Order, Barbarian Mead Hall and Rangers Hideout respectively. Many assumed that heroes for the remaining advanced towers would soon follow.

On April 5 2012, a retina display screenshot taken from the (then) upcoming iPad showed a mage hero (presumed to be based on the Arcane Wizard), and revealed features such as a health bar, a level system, and an experience bar.

On April 25, 2012, Ironhide released the Heroes update to both PC and iOS devices, starting with a 66% discount on heroes the following day before the Rotten Forest update for iOS devices.

Gameplay

Hero movement is controlled with the finger/mouse. You can either tap/click the hero directly, then tap/click where you would like to move them, or tap/click his icon, then direct them to any path. While the hero cannot stand off the path, they will move over the environment, skirting the edges of obstacles to make the movement from A to B as quick as possible.

Heroes have stats similar to enemies. HP, Attack, Armor and Speed. These statistics vary from one hero to the next, designed to give each hero advantages and disadvantages. Heroes are immune to the instant kill attacks of regular enemies (but not bosses or level hazards). When a hero is defeated, they immediately start to heal, and will re-spawn after a certain length of time.

In Kingdom Rush, Heroes begin at level 1 and gain experience during a level by attacking enemies, before maxing out at level 10. With each new level they gain a boost in their HP and attacking strength. When a level ends, the hero reverts back to level 1. Hero stats are rated on a scale of 0 to 8 in terms of Health, Attack, Ranged Attack and Speed. No defense is stated on the Hero page however fully detailed stats are listed when the hero is highlighted in a level. Heroes have two abilities, unlocked when they reach certain levels, and gain in power just as their other stats do.

In Kingdom Rush: Frontiers, the hero experience changes. They begin at different levels based on when they are unlocked, and while they gain experience and levels as before, they maintain their levels outside of the level. Once a hero is maxed out at level 10, they remain so with fully increased stats. Hero stats are more defined than in the previous game, with numbers for each stat. When a hero levels up they earn hero points that can be spent on five different abilities.

In Kingdom Rush: Origins reuses the hero system from Frontiers, with a difference: each hero, instead of having five abilities like in Frontiers, now only have four abilities, with the fifth being replaced by a hero-specific spell that can be upgraded with hero points like normal, but can be used by the player at will.

In Kingdom Rush: Vengeance

The Heroes

Kingdom Rush

Kingdom Rush has twelve heroes. The first three are free, all others are Premium, only available through in-game purchases.

The first six heroes are based on the six Upgrades paths. Gerald is for Barracks, Alleria is for Archers, Magnus is for Mages, Bolin is for Artillery, Ignus is for Rain of Fire, and Malik is for Reinforcements.

On the Flash version, Heroes are activated by paying 15 stars at the Hero Room on the World Map. Only the first three heroes are free, the others must be unlocked to be usable by purchasing the Premium Content.

On the mobile versions, the first three heroes are free and are unlocked by beating Pagras, Silveroak Forest and Coldstep Mines, respectively. The others can only be unlocked via in-app purchases:

  • $0.99: Bolin
  • $2.99: Magnus and Ignus
  • $4.99: Denas, Elora, Ingvar, Hacksaw, Oni, Thor

On the Steam version, all heroes are free and are unlocked by beating certain levels:

The rest are unlocked by beating The Dark Tower.

Kingdom Rush: Frontiers

Frontiers has sixteen heroes. The first four are free, while the others are only available through in-app purchases.

Only Alric is usable from the start. Mirage, Cronan and Bruxa must be unlocked by beating Sape Oasis, Nazeru's Gates and Snapvine Bridge, respectively.

Other heroes must be unlocked via in-app purchases:

  • $1.99: Nivus, Dierdre, Captain Blackthorne
  • $4.99: Grawl, Sha'tra, Karkinos, Kutsao, Dante, Kahz, Saitam
  • $6.99: Ashbite, Bonehart

In addition to these 15 heroes, three stages also feature heroes exclusive to that stage: Rurin Longbeard (The Dark Descent), The Black Corsair (Storm Atoll) and Lucrezia (Dusk Chateau). These heroes are used alongside the primary one in all three modes, always start at level 10 and have static stats and skills (like the heroes of Kingdom Rush).

In the Steam Version all heroes are once again free and are unlocked by beating levels :

Kingdom Rush: Origins

Origins has sixteen heroes. The first five are free, while the others are only available through in-app purchases.

Eridan is useable from the start. Arivan, Catha, Razz and Rags and Lilith are unlocked by reaching Redwood Stand, Rockhenge, Neverwonder and Shrine of Elynie, respectively. Other heroes are unlocked via in-app purchases:

  • $1.99: Reg'son
  • $2.99: Xin, Prince Denas
  • $4.99: Lynn, Vez'nan, Durax, Bravebark, Bruce
  • $6.99: Phoenix, Wilbur, Faustus

Alleria Swiftwind, Malik Hammerfury, and Bolverk appear as secondary heroes in Royal Gardens, Blood Quarry, and Tainted Pit, respectively.

Kingdom Rush: Vengeance

Vengeance has nine heroes. The first three are free, while others are only avaliable through in-app purchases.

Related Achievements

Kingdom Rush

Champion of Linirea CHAMPION OF LINIREA Train a hero up to level 5.

10 LEGEND OF LINIREA Train a hero up to max level.

Kingdom Rush: Frontiers

7hero HERO OF THE DAY Level up any hero to level 5.

8waitforit LEGEND (WAIT FOR IT) DARY Level up any hero to max level.

9sand SAND WARRIOR Complete a desert stage without the hero dying.

10tarzan TARZAN BOY Complete a jungle stage without the hero dying.

11cave CAVEMAN Complete an underground stage without the hero dying.

Kingdom Rush: Origins

OrAchP1 5Tail BRAVE LITTLE TAILOR Don't let the hero die against an Ettin on Stage 4.

OrAchP4 3Ding DING! DING! DING! Raise all 3 basic heroes to level 10.

OrAchP4 8Hero I NEED A HERO Complete 3 stages without the hero dying.

OrAchP4 9NotTdy NOT TODAY! Complete 7 stages without the hero dying.

Statistics

Stats at Level 10 with all skills fully upgraded.

  • The superscript 'M' and 'R' denote melee and ranged respectively.
  • Speed is measured on the horizontal axis (unit: pixels per second, resolution: 1920x1080) on Steam. The greater the number, the faster the speed.
  • For ranged heroes their ranged attack damage will be shown here, instead of their melee attack damage.
  • The heal rate represents how much HP the hero regenerates when idle. The heal rates are in "HP per second".

Kingdom Rush

Heroes Health Heal Rate Damage Attack Rate Armor Speed Respawn
Gerald 580 145 24-40 1.0s 80% 93 15s
Alleria 430 108 17-25 0.67s None 126 15s
Malik 720 180 29-43 1.0s 50% 108 Steam
84 Mobile
15s
Bolin 670 168 23-38 1.0s M
3.77s R
None 108 15s
Magnus 350 88 23-68 1.2s None Teleport 15s
Ignus 670 168 32-53 1.0s None 162 12s
King Denas 480 120 37-61 1.5s M
0.7s R
None 108 15s
Elora 450 113 34-101 1.8s 50% 162 15s
Ingvar 700 175 43-71 1.5s 35% 104 15s
Hacksaw 600 150 18-54 1.0s 80% 75 15s
Oni 650 163 25-71 1.0s 60% 114 18s
Thor 650 163 44-55 1.0s 70% 114 15s

Kingdom Rush: Frontiers

Heroes Health Heal Rate Damage Attack Rate Armor Speed Respawn
Alric 560 56 27-40 1.0s 65% 90 20s
Mirage 300 38 13-20 Mobile
16-23 Steam
0.6s None 150 15s
Cronan 550 55 15-23 1.0s None 104 20s
Bruxa 350 44 17-52 1.5s None 97 15s
Blackthorne 630 63 22-41 1.0s None 104 20s
Nivus 250 25 35-80 1.5s None Teleport 18s
Dierdre 360 61 11-32 1.8s 75% Teleport 15s
Grawl 900 30 42-55 1.3s 50% 66 25s
Sha'tra 400 33 37-49 1.0s 40% 104 25s
Karkinos 500 25 34-62 1.2s 35% 148 20s
Kutsao 400 36 24-36 1.0s None 123 18s
Dante 500 45 46-68 1.0s M
1.5s R
None 123 15s
Kahz 550 39 34-62 1.5s 40% 123 20s
Saitam 400 49 21-39 1.0s 40% 225 20s
Ashbite 600 30 34-50 1.8s None 126 30s
Bonehart 650 26 20-59 1.8s None 126 30s

Kingdom Rush: Origins

Heroes Health Heal Rate Damage Attack Rate Armor Speed Respawn
Eridan 400 65 15-23 1.0s M
1.0s R
55% 104 15s
Arivan 250 17 19-57 1.5s None 112 20s
Catha 300 38 11-20 1.0s 45% 135 15s
Razz & Rags 575 38 19-28 2.0s M
0.8s R
None 15s
Lilith 420 42 17-25 1.0s M
1.26s R
55% 18s
Reg'son 600 48 12-18 0.6s None 135 15s
Prince Denas 400 27 23-34 1.0s 65% 104 15s
Xin 600 40 25-40 1.5s 25% 104 20s
Lynn 530 40 24-36 1.0s 40% 18s
Vez'nan 320 21 24-72 1.5s None Teleport 20s
Durax 460 38 17-25 1.0s None 21s
Bravebark 600 30 48-72 2.0s 40% Teleport 25s
Bruce 680 48-72 45% 18s
Phoenix 530 41-61 None 5s
Wilbur 570 63-96 None 30s
Faustus 625 31 75-114 1.6s None 233 30s

Kingdom Rush: Vengeance

Gallery

Heroes
Hero Room Icon copy
Kingdom Rush
Gerald LightseekerAlleria SwiftwindMalik HammerfuryBolin FarslayerMagnus SpellbaneIgnusKing DenasElora WintersongIngvar BearclawHacksawOniThor
Kingdom Rush: Frontiers
AlricMirageCronanBruxaCaptain BlackthorneNivusDierdreGrawlSha'traKarkinosKutsaoDanteKahzAshbiteBonehartSaitamRurin LongbeardThe Black CorsairLucrezia
Kingdom Rush: Origins
EridanArivanCathaRazz and RagsLilithReg'sonPrince DenasXinVez'nanBravebarkFaustusDuraxBrucePhoenixWilburYoung AlleriaMalikBolverk
Kingdom Rush: Vengeance
VerukAsraOlochMargosaMortemisTraminJigouBeresadDoom Tank SG11