Gold is the player's primary resource in Kingdom Rush.
Every stage gives the player a predetermined amount of gold to spend on towers and upgrades. Heroic and Iron Challenge stages usually give more gold in the beginning. Every enemy gives different amount of gold depends on their strength and their HP.
All enemies killed will give gold. Exceptions to this rule are:
- Skeletons, Skeleton Knights and Fallens summoned by Necromancers and Sand Wraiths.
- Spiderlings spawned by Spider Matriarchs (only Flash) , Noxious Creepers and Jungle Matriarchs.
- Saurians summoned by Saurian Savants.
- Savage Zombies raised by Blood Tricksters.
- Husks and Swamp Things spawned from the Poison Pools in Rotten Forest and Fungal Forest.
- Polymorphed enemies clicked to death.
- Demon Legions that are duplicated instead of spawned from entrances.
- Parasytes and Reapers spawning from eggs and soldiers in Lost Jungle and Temple of Saqra. Those spawning from entrances still give gold.
- Werewolves spawned from soldiers attacked by Lycans.
- Zombies and Ghouls spawned by Jack'O Lantern (except Steam)
- Duplicated Gloomies.
- Cutthroats summoned by Hoplites.
- No extra gold from the resulting value of Fungus Breeder's abilities.
- Enemies summoned by Zealots.
- Cloud Stalkers spawned from troops by other Cloud Stalkers.
- Units summoned by Arachnomancers.
In the Gnome Shop on the mobile version, a bag of gold can be bought for 850 gems (Kingdom Rush/Frontiers). When used, it gives 500 pieces of gold for the current stage. In Origins the shop offers the Hand of Midas for 750 gems that doubles the player´s gold income for a while.