Forest Trolls are massive, hulking beasts, cousins to the Trolls of the Ha'Kraj Plateau. Their fast regeneration rate and high health make them one of the most feared enemies in Kingdom Rush. They regenerated 30HP/s, slightly faster than Swamp Thing.
The biggest and hardest to kill troll species, these behemoths can regenerate their wounds almost instantly.
Forest Trolls are one of the toughest enemies in Kingdom Rush: they have the most health of all regular enemies, tied with the legendary twilight golem, and their regeneration prevents low-level towers from slowly wearing them down. Even Rain of Fire does negligible damage to these behemoths. Thankfully, they are quite rare and have no armor, which should be exploited to the fullest.
- With their high health and regeneration ability, a Forest Troll can survive your towers' punishment for an extended period of time. Thus, instant kills such as the Arcane Wizard's Death Ray (which can be combined with teleport) or the Musketeer Garrison's Sniper Shot are recommended to quickly dispatch these enemies. As Forest Trolls are generally much less numerous than other enemies, two towers with instant kill upgraded should be enough to handle them. Along with this note, during the final waves of Ruins of Acaroth, Forest Trolls spawn much more frequently, thus, it is recommended to prepare block power and instant kills beforehand.
- The Ranger Hideout's Wrath of the Forest can stop the Forest Troll's regen for other towers to kill or weaken.
- The Sorcerer Mage's Elemental can hold off a Forest Troll for quite a while: the same can be said for Paladins, though backup is required for both. It is also possible to hold off Forest Trolls by use of the Arcane Wizard's Teleport spell, due to their sluggish speed, the giants usually cannot pass before the skill recharges.
- Do not waste Rain of Fire on Forest Trolls if they are still moving. If you have the Scorched Earth upgrade, ensure the Forest Troll is engaged in combat before hitting them and let the additional damage do its job.
|Kingdom Rush - Enemies|
|Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief|
|Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager|
|Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker|
|Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom|
|Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep|
|Demon Legion • Flareon • Gulaemon • Cerberus|
|The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn|
|Kingdom Rush: Origins - Enemies|
|Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi|
|Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger|
|Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider|
|Shadowspawn • Devourer • Dark Spitter • Shadow Champion|
|Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth|