“ | Grrr! | ” |
The Sasquatch is a massive beast, long sealed away in a mysterious cave. He only appears in Icewind Pass, where he is shown frozen in ice. Whether the player should free him or not is debatable...
Description[]
The legendary Sasquatch will help you for an offering in food, gold, and sometimes women.
To free this legendary monster, Rain of Fire must first be used on the cave to break the ice. Only then can the Sasquatch be purchased.
The Sasquatch looks and acts much like a Yeti or Rock Elemental (he's basically a re-skin of the Yeti). He has a fair amount of hit points and a slow but powerful area attack. His rally point range is almost twice as wide compared to the barracks. But his cave is not well-located and two thirds of the range are occupied by rocks and Strategic Points. He regenerates 250 HP for every second when idle.
Unfortunately, the Sasquatch usually is not considered a good investment. He costs 400 gold to purchase (500 on Flash), can only block a single enemy, can't be placed far back, which makes him very vulnerable to Shadow Archers or Troll Champions, and if he dies, he has to be repurchased. It is not recommended to summon him unless you have a formidable defense and extra gold as a few Yetis will kill him.
Range[]
Related Achievements[]
LIKE A HENDERSON Free the Sasquatch on the Icewind Pass.
Related Upgrades[]
- Spiked Armor (3 Stars)
When attacked, soldier's spiked armor return a percent of the damage received to the attacker. (10% reflection of damage as True Damage)
Trivia[]
- The Sasquatch's description is different on Flash and Steam/Mobile. On Flash the description says "The legendary Sasquatch will help you for an offering in food, gold, and sometimes women," while on mobile it says "The legendary Sasquatch will help you for an offering in food or gold".
Appearances[]
Images[]
Towers • Kingdom Rush | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104 |
Special | Sylvan Elf Hall • Sasquatch • Sunray Tower |
Towers • Kingdom Rush: Frontiers | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200 |
Special | Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge |
Towers • Kingdom Rush: Origins | |
Standard | Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood |
Special | Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion |
Towers • Kingdom Rush: Vengeance | |
Standard | Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Shaolin Temple • Ignis Altar • Goblin War Zeppelin • Sandworm Hollow |
Special | Troll Mercenaries • Spider Nest • Caravan • Ancient Sarcophagus |
“ | Believe in me! | ” |
Description[]
While generally peaceful, Sasquatches are territorial and can go to great lengths to stop invaders. If one of them is on our side, we can count on a fierce behemoth in our lines.
Recruiting[]
We came across a camper during our travels.
We found that the star get was in fact a huge Sasquatch sitting on a rock. He seemed to be picking some food from between his tusks with a twig.
"I'm done with my second lunch. I need to find something to eat for my third one."
The Sasquatch stood up and grinned at us.
"Ok, we can find some for together. You have my fists!"
Stats[]
Level | HP | Armor | Attack | Speed |
---|---|---|---|---|
1 | 8 | 0 | 4 | 1 |
2 | 10 | 0 | 5 | 2 |
3 | 13 | 0 | 6 | 2 |
Traits[]
Regeneration : When not burning, the Sasquatch regenerates HP at the beginning of its turn (1 HP)
Fortify : Gains extra armor until the next turn if the character ends their turn without using any skills
- This unit has +2 armor for this turn.
Skills[]
Tier 1 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
Smash! | 0 | Regular | 1 | Deals 2-4 +[Level]/2 rounded down to main target and 1 to enemies behind it, applying knockback | None | |
Mudball Throw | 3 | Regular | 3 | Deals [attack] to the main target, roots it, and deals 1 to enemies in a 1-hex radius. | None |
Tier 2 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
Mighty Blow | 3 | Regular | 1 | Deals 4 +[Level]/2 rounded down and applies knockback and stunned. | None | |
Ground Spike | 3 | Regular | 3 | Pulls target 1 hex toward sasquatch, dealing [attack] damage. | None |
Tier 3 Skills[]
Name | Cooldown | Type | Range | Effect | Epic | |
---|---|---|---|---|---|---|
Abominable Growl | 3 | Regular | Self | Stuns and deals 2 to all enemies in a 1 hex radius. | None | |
Abominable Chomp | 3 | Regular | 1 | Deals 2 +[Level]/2 rounded down and heals by the same amount. | None |
Quotes[]
- "Believe in me!" - Upon select
- "Im gettin' hairier!" - Upon upgrade
- "Time to sa-squash!" - During combat
- "Im your sa-su-frass." - During combat
- "SMAAASH!!" - During combat
- "" - When hurt
- "" - When hurt
- "" - When hurt
- "Oooooohhhh.." - When killed