“ | Fully loaded! | ” |
The Dwarven Bombard (Bombard on the iPhone version) is the Level 1 Artillery Tower. It deals area damage to ground units. The range is the same as the Level 2 Ranged Tower's. The tower is the same in both Kingdom Rush and Kingdom Rush: Frontiers, with only a change in appearance.
Description[]
"Bombards ground enemies dealing area damage."
A two-dwarf team is all that's necessary to work this large cannon. Its rudimentary design allows it to only handle the most basic ordnance.
Range[]
Strategy[]
- Dwarven Bombards are strong against most ground-based enemies, even those with armor, because their splash damage ignores 50% of armor. They are especially useful against hordes of Goblins: one Goblin can only take two hits from a Bombard, making them the cheapest yet effective option to counter these enemies.
- The Bombard is not effective against air units and very durable and/or heavily armored enemies such as Marauders, Dark Knights and Dark Slayers.
- It is not recommended to use them in later stages, due to their low damage output and long reload time, instead, they should be upgraded to Dwarven Artillery as soon as possible.
- Using artillery in combination with some troops (barracks, reinforcements, hero or a combination of the former) will increase their efficiency. Holding a group of enemies at one place makes easier for the Artillery to hit multiple enemies.
Related Upgrades[]
Kingdom Rush[]
- Concentrated Fire (1 Star)
- Increases artillery attack damage (by 10%).
- Range Finder (1 Star)
- Increases artillery attack range (by 10%).
- Field Logistic (2 Stars)
- Artillery construction and upgrading costs are reduced by 10%.
- Industrialization (3 Stars)
- Artillery special abilities costs are reduced by 25%.
- Smart Targeting (3 Stars)
- Artillery suffers no reduction of splash and chain lightning damage.
- (Artillery strikes deal the maximum damage at the center of the explosion. At the edges of the explosion and further away from the center, it deals the minimum damage. With this upgrade, artillery strikes deal the maximum damage every time in the entire explosion radius. For the Tesla, all enemies in the lightning chain take a random value in its listed damage range, 66-121, as opposed to half this range, 30-55. This upgrade also affects Musketeer's Shrapnel Shot on non-Flash versions.)
- Artillery suffers no reduction of splash and chain lightning damage.
Kingdom Rush: Frontiers[]
- Smoothbore (1 Star)
- Increases artillery attack range (by 10%).
- Alchemical Powder (1 Star)
- Artillery has a 10% chance of dealing maximum damage with no splash reduction.
- Improved Ordnance (2 Stars)
- Increases artillery attack damage (by 10%).
- Gnomish Tinkering (3 Stars)
- Reduces artilleries' special abilities reload times. (by 3 seconds)
- Shock and Awe (3 Stars)
- Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.
Quotes[]
- "Want some, get some!"
- "Hail to the king, baby!"
- "Fully loaded!"
Trivia[]
- "Want some, get some"
- A line spoken by the character Kirk Lazarus in the 2008 film Tropic Thunder.
- "Hail to the king, baby"
- The final line spoken by the character Ash in the 1992 cult film Army Of Darkness, declaring himself to be a King in one way or another.
Towers • Kingdom Rush | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104 |
Special | Sylvan Elf Hall • Sasquatch • Sunray Tower |
Towers • Kingdom Rush: Frontiers | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200 |
Special | Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge |
Towers • Kingdom Rush: Origins | |
Standard | Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood |
Special | Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion |
Towers • Kingdom Rush: Vengeance | |
Standard | Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Shaolin Temple • Ignis Altar • Goblin War Zeppelin • Sandworm Hollow |
Special | Troll Mercenaries • Spider Nest • Caravan • Ancient Sarcophagus |