- This article is about the enemy in Kingdom Rush: Origins. For the tower in Kingdom Rush: Vengeance, see Elite Harassers.
Twilight Harassers are regular Twilight elf soldiers, armed with a bow and two swords. They are one of the most common enemies in Kingdom Rush: Origins, appearing in almost all stages. On mobile, they are known as Harassers.
Overview[]
Twilight elf warriors, trained in both melee and ranged combat.
Harassers are moderately durable enemies that attack from range with their bows. Their damage is not very impressive and they only attack from a distance occasionally, but they have an ability to quickly fire a volley of 4 arrows (cooldown: 10 seconds), dealing very high damage over a short span of time, able to kill soldiers and heroes alike if the player is not careful.
When engaged in combat, Harassers prefer to jump back a short distance, so they could continue to use their bows instead of having to fight hand-to-hand with soldiers. However, they usually only fire a single shot before moving on again. The shadow jump can clean them from negative effects such as the poison from Venom Vines.
Strategies[]
- Soldiers will fall quickly to a group of Harassers, so they shouldn't be relied on. Instead, they should be used to make the Harassers use their shadow-jump to backwards into a prepared kill zone, then blown to pieces with a powerful tower combination, including high level Druids.
- When using a ranged hero, hiding him/her behind soldiers to fire at the Harassers is a good idea. Melee capable heroes can be sent to confront the Harassers to protect other soldiers at the back, with sufficient support (Forest Keepers with Circle of Life, and towers). Eridan is especially good against them, as he is good at both melee and ranged combat and can return fire with his own Arrow Volley.
- On impossible mode, Harasser's damage only increases by 20% (a gain of 5, from average 25 to 30 damage), but their armor increases significantly, increasing their effective HP against physical damage by 40% (a gain of 186, from 464 to 650).
- If 6 or more Harassers cluster up at one spot, it is wise to use Thunderbolt, or AOE Hero Spell on them. Otherwise, their damage stacked up can plow through the player's defense at ease. Anticipating such situation and building a Weirdwood or Arch-Druid Henge nearby can save a spell.
- Alternatively, one can move the hero in front of the Harrasers, move him/her out of the way just as they fire their arrow volley, then make them use their Shadowjump with either barracks or Reinforcements, stall them and finally kill them.
Appearances[]
- Royal Gardens
- Gryphon Point
- Rockhenge
- Grimmsburg
- The Crystal Lake
- Neverwonder
- The Unseelie Court
- The Ascent
- Arcane Quarters
- Mactans' Retreat
- Shrine of Elynie
- Duskwood Outpost
- Duredhel Outskirts
- Twilight Invasion
Enemies • Kingdom Rush | |
Enemies | Goblin • Orc • Shaman • Ogre • Gargoyle • Shadow Archer • Dark Knight • Wulf • Worg • Golem Head • Goblin Zapper • Orc Champion • Worg Rider • Forest Troll • Hobgoblin Chief • Bandit • Brigand • Marauder • Giant Spider • Spider Matriarch • Spider Hatchling • Raider • Pillager • Troll • Troll Champion • Troll Chieftain • Yeti • Rocket Rider • Dark Slayer • Son of Sarelgaz • Troll Pathfinder • Troll Breaker • Demon Spawn • Demon Lord • Demon Hound • Demon Imp • Skeleton • Skeleton Knight • Necromancer • Magma Elemental • Husk • Noxious Creeper • Mutated Hatchling • Tainted Treant • Swamp Thing • Rotshroom • Zombie • Giant Rat • Wererat • Fallen Knight • Spectral Knight • Abomination • Werewolf • Lycan • Black Hag • Sheep • Demon Legion • Flareon • Gulaemon • Cerberus |
Bosses | The Juggernaut • J.T. • Vez'nan • Sarelgaz • Gul'Thak • Greenmuck • The Kingpin • Ulguk-Hai • Moloch • Myconid • Lord Blackburn |
Enemies • Kingdom Rush: Frontiers | |
Enemies | Desert Thug • Dune Raider • Desert Archer • Sand Hound • War Hound • Immortal • Fallen • Executioner • Giant Scorpion • Giant Wasp • Giant Wasp Queen • Dune Terror • Sand Wraith • Lesser Efreeti • Anoobis • Jungle Spider • Jungle Matriarch • Spiderling • Savage Warrior • Savage Hunter • Witch Doctor • Earth Shaman • Spirit Shaman • Blood Trickster • Savage Zombie • Savage Brute • Gorillon • Poukai Rider • Poukai • Parasyte • Reaper • Mandrilos • Reaper Lord • Saurian Razorwing • Saurian Quetzal • Saurian Broodguard • Saurian Myrmidon • Saurian Blazefang • Saurian Nightscale • Saurian Darter • Saurian Brute • Saurian Savant • Shade Elemental • Shred of Darkness • Saurian Deathcoil • Gunboat • Greenfin • Redspine • Blacksurge • Deviltide • Bluegale • Bloodshell • Zombie • Ghoul • Bat • Werewolf • Abomination • Lycan • Ghost • Phantom Warrior • Jack'O Lantern • Vampiresa |
Bosses | Nazeru • Quincon • Umbra • Leviathan • Vasile • Xyzzy |
Enemies • Kingdom Rush: Origins | |
Enemies | Gnoll Reaver • Gnoll Burner • Gnoll Gnawer • Hyena • Perython • Gnoll Blighter • Ettin • Twilight Harasser • Gnoll Catapult • Gnoll Warleader • Twilight Brute • Blood Gnoll • Blood Ogre • Ogre Magi • Sword Spider • Satyr Cutthroat • Satyr Hoplite • Webspitter Spider • Gloomy • Twilight Scourger • Scourger Banshee • Bandersnatch • Redcap • Twilight Avenger • Boomshroom • Munchshroom • Fungus Breeder • Zealot • Bunny • Blood Servant • Screecher Bat • Mounted Avenger • Razorboar • Twilight Evoker • Twilight Golem • Cloud Stalker • Spiderbrood • Twilight Heretic • Son of Mactans • Arachnomancer • Drider • Shadowspawn • Devourer • Dark Spitter • Shadow Champion |
Bosses | Hi-Hi Enha • Malicia • Spider Goddess • Bram the Beheader • Baj'Nimen the Hateful • Godieth |