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Giant Scorpions (Scorpion on the mobile version) are heavily armored enemies with the ability to poison troops.

Overview[]

Vicious, poisonous predatory beasts, protected by a thick carapace.

Giant Scorpions are very difficult to deal with because of their heavy armor rating. Their appearance in early level makes them one of the toughest enemies, due to the lack of high-level Mages. Apart from the armor they have, Giant Scorpions can poison soldiers with a venomous stinger (cooldown: 10 seconds), dealing 150 True Damage for 5 seconds, allowing them to quickly eliminate low-level units and pass through the player's defense easily.

For some reason, Giant Scorpions are classed as humanoids instead of beasts, so they can be reanimated as Skeleton Knights by the Necromancer Tower (this only applies to the endless level Ruins of Nas'de).

Strategy[]

  • Upgraded Mage Towers are crucial when dealing with them, level 3 Mages should be sufficient. Blocking them with soldiers or hero to buy time for the Mages to unleash their barrage is necessary. Multiple mages spread along the path can also work well.
  • The Mages should be backed up with Archers or Artillery to take care of other enemies that the Mages are weak against, namely the magic-resistant War Hounds and the numerous Desert Thugs.
  • The following units are great at blocking Giant Scorpions:
    • Assassins: They can dodge the Scorpions' poisonous attack and potentially instant kill them with Sneak Attack.
    • Grawl: The rock giant is immune to poison and can deal True Damage with Shard Punch, piercing the Giant Scorpions' armor.
    • Alric: He is not immune to poison, but his high health and numerous Sand warriors soak up the damage easily.
    • Kutsao: Similar to Assassins, he can dodge attacks and deal True Damage to Scorpions.
  • In Dunes of Despair, the Genies can instant kill them.

Appearances[]


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