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Time is mana!


The Eldritch Dais is the level 3 Mage Tower in Kingdom Rush: Origins. It replaces the Wizard Tower from the previous games and is upgraded from the Arcanist Dais.

Description[]

"Eldritch sorcerers cast bigger, meaner magic bolts of pink death. Get the party started!"

The tower consists of a female mage that wears a purple robe and wields a wooden staff, at the top of a rock that floats in the air. The appearance itself changes very little; only the borders become a bit bigger. However, the damage of the mage almost doubles, making this tower much more powerful and effective against armored enemies.

Range[]

Strategy[]

  • Use this tower wisely - if most enemies on a lane possess magic resistance, then this should not be the first tower choice. It costs 510 gold to reach Eldritch level, which should not be squandered.

Level 4 Upgrades[]

Icon MageHigh High Elven Mage

Icon MageWild Wild Magus

Related Upgrades[]

  • KRO Upgrade M 01 Level-1 Crystal Focus (1 star)
    • Increases Mage attack range (by 5%).
  • KRO Upgrade M 02 Level-2 Empowered Magic (1 star)
    • Increases Mage attack damage (by 15%).
  • KRO Upgrade M 03 Level-3 Crystal Gazing (2 stars)
    • Increases Mage attack range (by 5%, stacks multiplicatively).
  • KRO Upgrade M 04 Level-4 Unstable Magic (2 stars)
    • Mage attacks have a small chance of dealing triple damage.
      • (Each bolt gets 5% chance and it is shown as a "BLAST!".)
  • KRO Upgrade M 05 Level-5 Alter Reality (3 stars)
    • Mage attacks have a chance of teleporting enemies 20 nodes back down the path. (Wild Magus: 1%, High Elven Mage: 3%, the others: 10%, can only trigger up to three times per enemy)

Quotes[]

  • "I've got that power!"
  • "Wit beyond measure!"
  • "Time is mana!"
    • A play of words on the commonly used phrase "Time is money."



View All Towers
Towers • Kingdom Rush
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Towers • Kingdom Rush: Origins
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