“ | Time is mana! | ” |
The Eldritch Dais is the level 3 Mage Tower in Kingdom Rush: Origins. It replaces the Wizard Tower from the previous games and is upgraded from the Arcanist Dais.
Description[]
"Eldritch sorcerers cast bigger, meaner magic bolts of pink death. Get the party started!"
The tower consists of a female mage that wears a purple robe and wields a wooden staff, at the top of a rock that floats in the air. The appearance itself changes very little; only the borders become a bit bigger. However, the damage of the mage almost doubles, making this tower much more powerful and effective against armored enemies.
Range[]
- 28% wider than the Level 1 Mystic Dais
- 12% wider than the Level 2 Arcanist Dais
Strategy[]
- Use this tower wisely - if most enemies on a lane possess magic resistance, then this should not be the first tower choice. It costs 510 gold to reach Eldritch level, which should not be squandered.
Level 4 Upgrades[]
Related Upgrades[]
- Crystal Focus (1 star)
- Increases Mage attack range (by 5%).
- Empowered Magic (1 star)
- Increases Mage attack damage (by 15%).
- Crystal Gazing (2 stars)
- Increases Mage attack range (by 5%, stacks multiplicatively).
- Unstable Magic (2 stars)
- Mage attacks have a small chance of dealing triple damage.
- (Each bolt gets 5% chance and it is shown as a "BLAST!".)
- Mage attacks have a small chance of dealing triple damage.
- Alter Reality (3 stars)
- Mage attacks have a chance of teleporting enemies 20 nodes back down the path. (Wild Magus: 1%, High Elven Mage: 3%, the others: 10%, can only trigger up to three times per enemy)
Quotes[]
- "I've got that power!"
- "Wit beyond measure!"
- "Time is mana!"
- A play of words on the commonly used phrase "Time is money."
Towers • Kingdom Rush | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Rangers Hideout • Musketeer Garrison • Militia Barracks • Footmen Barracks • Knights Barracks • Holy Order • Barbarian Mead Hall • Mage Tower • Adept Tower • Wizard Tower • Arcane Wizard • Sorcerer Mage • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • Big Bertha • Tesla x104 |
Special | Sylvan Elf Hall • Sasquatch • Sunray Tower |
Towers • Kingdom Rush: Frontiers | |
Standard | Archer Tower • Marksmen Tower • Sharpshooter Tower • Crossbow Fort • Tribal Axethrowers • Militia Barracks • Footmen Barracks • Knights Barracks • Assassin's Guild • Knights Templar • Mage Tower • Adept Tower • Wizard Tower • Archmage Tower • Necromancer Tower • Dwarven Bombard • Dwarven Artillery • Dwarven Howitzer • DWAARP • Battle-Mecha T200 |
Special | Legion Archer • Mercenary Camp • SCUMM Bar • Pirate Cpt. • Spear Maiden • Dwarven Bastion • Dwarf Hall • Pirate Watchtower • Shrine of Regnos • Dark Forge |
Towers • Kingdom Rush: Origins | |
Standard | Hunter Arbor • Watcher Arbor • Sentinel Arbor • Arcane Archers • Golden Longbows • Defender Barracks • Warden Barracks • Ranger Barracks • Bladesinger Hall • Forest Keepers • Mystic Dais • Arcanist Dais • Eldritch Dais • Wild Magus • High Elven Mage • Stone Circle • Boulder Circle • Menhir Circle • Arch-Druid Henge • Weirdwood |
Special | Awok Hut • Gryphon Rider • Faery Dragon Aerie • Gnome Garden • Dragon Nest • Young Beresad • Renegade Post • Bastion |
Towers • Kingdom Rush: Vengeance | |
Standard | Shadow Archers • Orc Warriors Den • Infernal Mage • Rocket Riders • Dark Knights • Melting Furnace • Specters Mausoleum • Goblirangs • Bone Flingers • Elite Harassers • Orc Shaman • Grim Cemetery • Rotten Forest • Blazing Gem • Deep Devil's Reef • Wicked Sisters • Swamp Thing • Shaolin Temple • Ignis Altar • Goblin War Zeppelin • Sandworm Hollow |
Special | Troll Mercenaries • Spider Nest • Caravan • Ancient Sarcophagus |