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"It seems the attack at Sape Oasis was merely a distraction, and Lord Malagar has escaped towards Buccaner's Den.
We have no choice but to cross the treacherous Dunes of Despair. There is no time to go around them, so beware of the shifting sands, as the mysterious beasts crawling through them have cause the doom of many an experienced explorer!"

Dunes of Despair is the fourth level in Kingdom Rush: Frontiers.

Scenery

Wave Composition

Campaign

Wave Enemies (West) Enemies (East) Income
1 Desert Thug x8
Dune Raider x2
Sand Hound x8
Desert Thug x10 162
2 Desert Thug x18 Dune Raider x3
Sand Hound x12
198
3 Desert Thug x10
Dune Raider x4
Desert Thug x10
Dune Raider x4
228
4 Dune Terror x12 120
5 Desert Thug x18
Dune Raider x10
Immortal x3
322
6 Giant Wasp x10 Giant Wasp x10 160
7 Dune Raider x4
Desert Archer x12
Sand Hound x12
War Hound x6
328
8 Desert Archer x13
Immortal x6
Sand Hound x28
War Hound x6
500
9 Giant Wasp x18 Dune Terror x14 284
10 Dune Raider x14
Desert Archer x16
Dune Terror x20 616
11 Dune Terror x20
Giant Scorpion x5
340
12 Dune Raider x5
Immortal x11
Dune Terror x20
Giant Scorpion x5
684
13 Giant Wasp x30 War Hound x28 520
14 Dune Raider x10
Desert Archer x14
Immortal x8
Dune Terror x20
Giant Scorpion x6
904

Heroic Challenge

Wave Enemies (West) Enemies (East) Income
1 Dune Terror x18 Desert Thug x40
Immortal x2
428
2 Giant Wasp x8
Sand Hound x34
Immortal x7 402
3 Dune Terror x21 Giant Scorpion x5 350
4 Sand Hound x24
Giant Wasp x12
Immortal x2
Giant Scorpion x4
Desert Thug x40
576
5 Desert Archer x28
Dune Terror x19
Immortal x4
Desert Thug x150
1072
6 Desert Archer x49
Sand Hound x32
Immortal x6
Giant Scorpion x3
Desert Thug x80
1376

Iron Challenge

Wave Enemies (West) Enemies (East) Income
1 Immortal x29
War Hound x69
Giant Wasp x48
Dune Raider x38
Desert Thug x86
Desert Archer x45
3348

Events

New Tower
Unlocked
Level 4 Barracks Tower
Assassin's Guild
Assassins-guild Trains agile assassins that can dodge attacks and deal heavy damage                  
New Tower
Unlocked
Level 4 Marksmen Tower
Crossbow Fort
Crossbow Fort Great range, rate of fire and damage. The backbone of any defence.             
New Enemy
Wave 4
Dune Terror
EnemySqr DuneTerror Ravenous carnivores moving through the sands, always on the prowl, like sharks at sea.


  • Fast speed
  • Invulnerable while burrowed
New Enemy
Wave 6
Giant Wasp
EnemySqr GiantWasp These fearful creatures are often trained to serve as aerial hunters.


  • Average speed
  • Flying
New Enemy
Wave 7
Desert Archer
EnemySqr DesertArcher Deadly accurate archers from the desert, they will attack nearby soldiers.


  • Ranged attack
  • Low magic resistance
  • Average speed
New Enemy
Wave 11
Giant Scorpion
EnemySqr GiantScorpion Vicious, poisonous, predatory beasts, protected by a thick carapace


Related Achievements

4 MUA'DIB Complete stage 4 without losing any soldiers to the Sand Worm.

Play with the sound on so you can hear the approach of the Sandworm. It will appear under your stationary troops (including placed reinforcements), limit the number you have so it makes it easier to move them out of the way.

Moneytalks MONEY TALKS Hire 10 or more mercenaries.

Purchase three Legionarres for the level, and repeat the level 4 times. Alternativly, play on Iron Mode where there are more camps.

Stuffo STUFF 'O' MAKER Have a genie polymorph 10 enemies.

Purchase 3 Genies and they should polymorph enough enemies in one level.
Kingdom Rush: Frontiers (Levels)
Frontiers Logo
Campaign
HammerholdSandhawk HamletSape OasisDunes of DespairBuccaneer's DenNazeru's GatesCrimson ValleySnapvine BridgeLost Jungle

Ma'qwa UrquTemple of SaqraThe UnderpassBeresad's LairThe Dark DescentEmberspike Depths

Rising Tides
Port TortugaStorm AtollThe Sunken Citadel
Shadowmoon
BonesburgDesecrated GroveDusk Chateau
Stand Alone
Darklight Depths
Endless
Ruins of Nas'DeTemple of Ethereal Evil