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DWAARPIcon "Rrrready to rrrrumble!"
The DWAARP, short for Drilling Weaponised Auto-Attack Rumble Platform, is a Level 4 Dwarven Bombard in Kingdom Rush: Frontiers. It creates localized earthquakes to deal damage to enemies and slow them in its area of effect. However, it is not useful for killing enemies by itself because the damage basically stays the same from its last upgrade.

Description

"The pinnacle of dwarven mining, its quakes damage and slow all enemies around it."

Forgoing the cannons of the basic towers, the DWAARP instead uses a giant mining apparatus as its primary weapon, dealing damage to all enemies in its range, allowing it to absolutely wreck hordes of weak enemies and seriously cripple moderately strong ones. However, it possesses terrible individual DPS, the lowest amongst the advanced towers, and even lower than the level 3 Dwarven Howitzer, making it ill-suited against big, individual targets. However, the core drill capacity gives an Instant kill, that can deal with strong enemies.

Compared to the other level 4 Artillery Tower, the Battle-Mecha T200, the DWAARP is much better against large hordes (especially hordes that come in more than one path) due to its ability to attack all enemies in range. However, it loses much effectiveness against giant enemies.

Abilities

A red light appears on top of the tower when an ability is ready

Core Drill

CoreDrill "They *can't* see what hit em!"

Sends an automated mining drill towards an enemy, reducing it to a mound of gibs.

Level Gold Cooldown
1 400 26s
(28s on Steam)
2 200 23s
(25s on Steam)
3 200 20s
(22s on Steam)

Furnace Blast

FurnaceBlast "Give me fuel, give me fire..."

Burns all enemies in close range over 4 seconds.

Cooldown: 15 seconds. (about 4 attacks)

Level Gold Damage
1 300 80
2 250 140
3 250 200

Range

Strategy

Strengths

  • The DWAARP is good when the area is expected to have tons of enemies at once, especially fast enemies, as it will kill off low health enemies without needing support, or greatly weaken medium-sized enemies so that your hero or another tower can finish them off. Try putting the DWAARP on strategic points where the tower's range fills the entire path; especially curved or circular paths or choke points.
  • It is excellent at attacking and slowing the various hound enemies - Sand Hounds are killed instantly while War Hounds are greatly crippled.
  • It is extremely effective against Jungle Matriarchs - any Spiderling is killed in one hit.
  • It is also the single best tower against Sand Wraiths - with sufficient track coverage, it can destroy unlimited numbers of skeletons as well as wear down the wraith itself.
  • It is very effective against invisible Saurian Nightscales, as it can hit them with collateral damage.

Furnace Blast is one of the most powerful upgrades in the game, and is absolutely worth upgrading if you have the money. At the highest level, it deals a whopping 200 true damage over 4 seconds to every single enemy in range, obliterating weaker enemies and greatly crippling even heavily armored beasts.

  • Note that the Crossbow Fort's Falconer does not increase the range of this skill; so, while it greatly helps the tower in general, it may end up wasting Furnace Blast.

Core Drill is the only guaranteed instant-kill upgrade among regular towers, and is useful in certain levels for taking out big enemies. However, it can easily be distracted, and is thus only useful in certain situations.

Weaknesses

  • The DWAARP is completely harmless to flying enemies.
  • The DWAARP is the most expensive tower in the game, with a total cost of 1065 Gold. Its special abilities are also very expensive, at 800 gold each to max.
  • The DWAARP's horrendous DPS (lowest amongst advanced towers) makes it lose much effectiveness against giant enemies, and while Core Drill can alleviate this somewhat, it is most of the time too expensive to be worth it. It may also attack any enemies in front of the desired target since quicker enemies can often run in front of them
  • Core Drill is often distracted by weak or fast enemies, and unlike the Arcane Wizard's death ray and the Musketeer Garrison's sniper shot, it cannot abort if the target dies, resulting in a pointless waste of an instant kill. Unfortunately, this cannot be prevented.
  • Archmage Tower's Twister can work against Core Drill when Twister carries back the enemy which was targeted by Core Drill.

Notes

  • Lycans killed in human form and Immortals in pre-fallen form are not instantly killed by Core Drill. Lycans turn into their werewolf form and Immortals turn into Fallen.
  • Core Drill has a wider range than DWAARP's normal attack.

Related Upgrades

  • Up KRF Smoothbore Smoothbore (1 Star): Increases artillery attack range (by 10%).
  • Up KRF Powder Alchemical Powder (1 Star): Artilleries has a chance of dealing maximum damage with no splash reduction.
  • Up KRF Ordnance Improved Ordnance (2 Stars): Increases artillery attack damage (by 10%).
  • Up KRF Gnomish Gnomish Tinkering (3 Stars): Reduces artilleries' special abilities reload times.
  • Up KRF ShockAwe Shock and Awe (3 Stars): Artillery towers have a chance of stunning their targets on every attack.

Related Achievements

10Below DEATH FROM BELOW Kill 100 enemies with the drill.

11BBQ POPULAR BBQ Set 20 enemies on fire at the same time.

Quotes

  • Rrrready to rrrrumble!
  • Grrrreat Scott!
  • Shake and bake!

Trivia

  • "Ready to Rumble!" - Part of the catch-phrase of Michael Buffer, a ring announcer for professional wrestling and boxing. The full quote features exaggerated on the 'r' sounds, "Let's get ready to rumble!"
  • "Great Scott!" - The catch-phrase of Doctor Emett Brown in the 1985 film Back to the Future.
  • "Shake and bake!" - A food package made by Kraft Foods. A bag of bread crumbs or flavouring to which meat is added, shook up, then sealed and baked to release the flavouring of the power.
  • Give me fuel, give me fire - A line from the song Fuel by Metallica

Gallery