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Armor and magic resistance are stats determining how much damage is cut. The higher each one is, the stronger it is.

Armor and magic resistance Influence
None Not reduced damage from physical attacks or magical attacks.
Low Reduced 1-30% damage from physical attacks or magical attacks.
Medium Reduced 31-60% damage from physical attacks or magical attacks.
High Reduced 61-90% damage from physical attacks or magical attacks.
Great Reduced 91-99% damage from physical attacks or magical attacks.

Immune

Reduced 100% damage from physical attacks or magical attacks.

Armor enemy stats:
Enemy Type HP Min ATK Max ATK Avg ATK DEF MDF SPD HP * SPD Bounty Penalty B/P
Orc 80 4 8 6 30% 0% 0.8 64 9 1 9
Brigand 160 6 10 8 50% 0% 0.8 128 15 1 15
Marauder 600 16 24 20 60% 0% 0.8 480 40 3 13.34
Dark Knight 300 15 25 20 80% 0% 0.7 210 25 1 25
Troll 280 20 40 30 0% 0% 0.9 252 25 1 25
Troll Champion 600 30 50 40 0% 0% 0.8 480 50 3 16.67
Dark Slayer 1200 24 76 50 95% 0% 0.7 840 100 3 33.34
Skeleton Knight 400 20 40 30 30% 0% 0.6 240 10 1 10
Son of Sarelgaz 1250 50 100 75 70% 70%? 1? 1250? 80 1 80
Orc Champion 400 20 40 30 80% 0% 1? 400? 30 1 30
Worg Rider 400 20 40 30 0% 80%? 1.2? 480? 36 2 18
Husk 250 5 15 10 40% 0% 0.6? 150? 10 1 10
Tainted Treant 1000 20 40 30 80% 0% 0.7? 700? 60 1 60
Raider 1000 40 80 60 95% 0% 1? 1000? 50 3 16.67
Troll Pathfinder 350 30 70 50 0% 0% 1? 350? 30 1 30
Troll Breaker 2800 95 165 130 60% 0% 0.6? 1680? 150 3 50
Lord Blackburn 9000 100 200 150 90% 0% 0.6 5400? N/A 20 N/A
Dune Raider 160 6 10 8 30% 0% 1? 160? 16 1 16
Immortal 290 12 28 20 60% 0% 0.7? 206? 24 2 12
Fallen 100 12 28 20 0% 0% 0.6? 60? 0 1 0
Giant Scorpion 400 12 28 20 85% 0% 0.7? 280? 28 2 14
Savage Warrior 200 10 20 15 0% 0% 1? 200? 15 1 15
Earth Shaman 480 14 26 20 80% 0% 1? 480? 50 1 50
Saurian Myrmidon 640 16 34 25 60% 0% 0.8? 512? 50 2 25
Saurian Blazefang 480 18 22 20 0% 80% 0.8? 384? 40 2 20
Gnoll Gnawer 250 10 20 15 40% 0% 1 250? 20 1 20
Hyena 40 None None None 0% 30% 1.2 33? 10 1 10
Gnoll Blighter 700 8 12 10 0% 72.5% 0.7 490? 50 1 50
Twilight Harasser 275 20 30 25 30% 0% 1.1 250? 25 1 25
Hi-Hi Enha 7000 70 90 80 60% 0% 0.8 5600? N/A 20 N/A
Satyr Hoplite 600 25 35 30 50% 0% 1.1 545? 60 1 60
Twilight Scourger 400 15 35 25 0% 80% 0.8 320? 40 1 40
Twilight Avenger 1100 50 75 62.5 80% 0% 0.8 880? 30 1 30
Sword Spider 130 8 12 10 0% 75% 1.1 118? 16 1 16
Razorboar 1250 30 40 35 60% 0% 0.8 1000? 75 1 75
Twilight Evoker 600 5 15 10 0% 75% 0.8 480? 65 1 65
Twilight Golem 4000 120 180 150 85% 0% 0.6 2400? 125 3 41.67
Spiderbrood 100 4 6 5 0% 60%? 1.2 83? 15 1 15
Spider Goddess 15000 80 120 100 0% 55%? 0.7 10500? N/A 20 N/A
Blood Ogre 1250 23 30 26.5 0% 60% 0.7 875? 50 1 50
Ogre Magi 2000 48 72 60 0% 75% 0.7 1400? 100 2 50
  • Note 1: Troll-type enemies get 50% Armor when influenced by Troll Chieftains. Troll Breakers end up with 110% Armor, preventing archer fire in general from putting so much as a dent on them even with the Piercing Shots star upgrade.
  • Note 2: Worg Riders do not have any Armor, but become Orc Champions, who do have it.
  • Note 3: Fallen do not have any Armor, but are spawned by Immortals' deaths.
  • Note 4: Savage Warriors and Savage Hunters get 80% Armor when influenced by Earth Shamans.
  • Note 5: Savage Warriors and Savage Hunters get 80% Magic Resistance when influenced by Spirit Shamans.
  • Note 6: Earth Shamans and Spirit Shaman can't affect each other, Witch Doctors, Blood Tricksters or Gorillons with their auras.
  • Note 7: Twilight Avenger's Armor Rating drops from High to Medium in combat.
  • Note 7: Unlike other spiders, Driders and Sarelgaz possess no magic resistance.

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