The Arch-Druid Henge is a level 4 Artillery Tower in Kingdom Rush: Origins, unlocked in stage 7, Rockhenge. Arch-Druids can store up their ammunition when idle and then release up to three rocks at once, like the Archmage Tower from Frontiers.
Arch-Druids have total control over nature, commanding earth, beast and spirit alike.
Compared to the other level 4 tower, the Weirdwood, the Arch-Druid Henge attacks faster and it's upgrades give it superior crowd control. However, the damage is the same from the Menhir Circle, requiring some support when facing stronger enemies.
Curses an enemy, causing a percentage of all damage dealt to it to also affect other enemies.
- Level 1 (250 Gold): 35%
- Level 2 (250 Gold): 70%
- Level 3 (250 Gold): 100%
Invokes a mythical runed bear to block and fight enemies
- Level 1 (350 Gold): 1 Bear
- Level 2 (350 Gold): 2 Bears
The Runed Bears have different names, as with all soldier units.
A really great strategy involving Arch-Druid Henges is to pair them with Golden Longbows. A combination of Sylvan Curse and Hunter's Mark ability can severely wreck armies of even rather durable enemies, with a maximum of DOUBLE DAMAGE to ALL ENEMIES IN A GROUP. Runed Bears and Barracks allow for bigger crowds of enemies to suffer this type of massive damage.
- Into the wild
- Verdant fury!
- The names Yogi and Booboo are both references to the bears of the same name from Hanna Barbera.
- Fozzy is the name of a bear from The Muppets.
- The Arch-Druid Henge can have more enemy blockers with changeable rally points than any default non-barracks tower in the series. (2 Runed Bears, 1 Earth Elemental, and 1 Death Knight)
- It is also the only non-mage tower to have blockers with adjustable rally points
- Into the Wild is a 2007 biographical drama film adaptation of the 1996 non-fiction novel of the same name by Jon Krakauer, based on the adventures ofChristopher McCandless.